AI Insights · Timothy · October 2022
Top 5 Final Fantasy Games Performance in United States, Q3 2022
Discover the performance of the top 5 Final Fantasy games on a unified platform in the United States during Q3 2022, with insights on downloads, revenue, and active users.
The third quarter of 2022 saw varied performance across the top 5 Final Fantasy games in the United States. Here's a closer look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
FINAL FANTASY BE:WOTV had a dynamic quarter. Weekly revenue fluctuated, starting at around $147K at the end of June and peaking at approximately $256K by the end of September. Downloads saw significant spikes, particularly in the weeks of July 25 and September 19, reaching 4.2K and 4.7K respectively. Active users remained relatively stable, hovering around 20K throughout most of the quarter.
DISSIDIA FINAL FANTASY OO experienced a steady decline in revenue from late June, starting at $230K and dipping to around $75K in early September, before rebounding to $169K by the end of the quarter. Downloads were consistent, with a notable increase to 4.5K at the end of August. Active users peaked at 5.6K during the same period.
FFVII THE FIRST SOLDIER saw a general decline in revenue, starting at $16K in late June and dropping to approximately $8.4K by the end of September. Weekly downloads also decreased over the quarter, from 2.7K to 1.7K. Active users remained stable, averaging around 31K.
FINAL FANTASY BRAVE EXVIUS exhibited a downward trend in revenue, beginning at $259K in late June and falling to $94K by the end of September. Downloads were steady, with a slight peak of 2.5K at the end of August. Active users saw a small increase in late August to 11.7K before declining to 10.5K by the end of September.
Final Fantasy XV: A New Empire showed a gradual decrease in weekly revenue, starting at $237K and ending at $156K. Downloads remained relatively stable, averaging around 1K per week. Active users saw a gradual decline from 10.1K in late June to 7.4K by the end of September.
These insights highlight the dynamic nature of mobile game performance. For more detailed analytics and insights, visit Sensor Tower.